TRANSFORMING STEAM EDUCATION FOR THE 21ST CENTURY
A complete framework to transform how students think, innovate, and solve problems creatively - preparing them to navigate and shape an increasingly complex world
Hundreds of educators who've taken our courses said their confidence soared from 1.45 to 4.14 out of 5
What Educators From Over 250+ Schools Are Saying
AP Env. Science/District Supervisor - Summit, NJ
"This has been one of the best courses I have taken in 26 years of teaching!
All the strategies suggested were modeled by the instructors, and we were able to walk through the process of teaching CAD in a very simple and effective manner. Thank you for this opportunity!"
STEM Department Head @ New Providence High School | STEM & Science Education
"If you really want to learn how to teach your students how to learn in a way they will feel invested in, take this course."
Everything You Need to Transform STEAM EDUCATION FOR THE 21ST CENTURY
An integrated learning ecosystem that prepares educators to guide students through an AI-transformed landscape. Our unique framework develops creativity, collaboration, and critical thinking as the linchpins to address 21st-century challenges.
21st Century Skill Development
• An integrated focus on creativity, collaboration, critical thinking, experimentation, and engagement: as the linchpins to address the challenges of AI and other 21st-century disruptors
• Beyond software training: Move past button-clicking to true creative digital literacy that transfers across tools, disciplines, and real-world contexts
Cross-curricular integration: Seamlessly incorporate 3D design into projects spanning science, math, art, english, history, media, and the Liberal Arts
• Tangible Learning Outcomes: Transform abstract concepts into tangible projects students can showcase in portfolios
• Future-Ready Competencies: Develop 21st century student skills in creative problem-solving, digital collaboration, and iterative design thinking
Student-Centered Teaching Methodology
• Autonomy-Building Framework: Learn the proven approach that empowers students to become self-directed designers and problem-solvers
• Design Challenge Sequence: Structured activities that build skills incrementally while maintaining student engagement and ownership
• Doing + Making Integration: Our unique methodology connects hands-on creation with conceptual understanding, deepening learning
• Creativity Before Technical Precision: Start with exploration that sparks curiosity, then layer in technical skills as students discover their purpose
Practical Teaching Resources
• Complete Curriculum Pathway: Progressive learning modules from fundamentals to advanced techniques, designed for educators at any level; beginner to advanced.
• Ready-to-Use Lesson Plans: 28 fully developed lesson plans for each education level (thireteen lesson plans K-7, and fifteen lesson plans for 7-12) aligned with state standards that you can implement immediately or customize to your classroom needs
• Time-Saving Templates: Skip the prep work with turn-key activities ranging from single-day challenges to year-long projects
• Professional Development Credit: Earn 8 PD hours and certification to advance your career while transforming your teaching
Program Structure & Certifications
• Two Professional Certifications: Tinkercad (K-8) and/or Fusion 360 (7-12) to advance your career while transforming your teaching
• Tinkercad for grades K-8: 36 videos spanning 6 hours and 32 minutes, and / or
• Fusion for grades 7-12: 38 videos spanning 7 hours and 20 minutes
• Commitment: Each course takes approximately 8 Hours to complete
• Self Paced: Fully online - complete as your schedule allows
• Complete curriculum: and course outlines are below.
Ongoing Support System
• On-Demand Guidance: Get unstuck instantly with help from experienced educators and 3D design professionals
• Vibrant Global Educator Community: Connect with like-minded teachers sharing challenges, solutions, and inspiration
• Continuous Growth Resources: Access new challenges to keep your skills sharp
What Educators From Over 250+ Schools Are Saying
STEM Innovation Professor @ Montclair State University
In surprisingly little time I had the profound experience of inventing something I could have never imagined. As a math learner and educator for many years, I've always valued the experience over the output, and now I have new ways of talking about creativity and making it happen."
High School Physics & STEM teacher @ Golda Och Academy
"Blown away by the methodology used to introduce 3D design, establishing facility with foundation features by repetitive design exercises using these features to 'make anything'"
Invest in Educational Excellence
Complete Professional Development Program
$399 per educator: Includes both certification tracks, year-long support, and community access
Strategic Implementation Support Available
• Tailored professional development for your entire faculty
• Complete curriculum integration across grade levels
• Implementation assistance: classroom setup, makerspace workflows, and 3D print management
• 3D printer and equipment recommendations for safe, productive learning environments
• CAD software recommendations based on your pedagogical needs
• Specialized consultation for teachers, admins, and districts tailored to your institution's educational philosophy
Ready to explore how this transforms your STEAM curriculum?
TinkerCad Course Outlines
5 Chapters | 15 Videos | 3 hrs 29 mins
Chapter 1: Welcome to 21st Century Digital Design:
1. Welcome
Chapter 2: Teaching 21st Century Skills:
1. Teaching 21st Century Skills for a VUCA World
2. Pop Quiz Number 1 - A Crow for Digital Design
3. Pop Quiz Number 2 - Flight Analogy for Digital Design
Chapter 3: What Is a 3D Print & Why It Matters:
1. What Is 3d Printing and Why Does It Matter?
2. 3D Printing Changes How 21st Century Students Learn
3. Digital Design and 3D Printing in the Classroom
4. What Is a 3D Print?
Chapter 4: Choosing the Right Software:
1. Choosing the Right Software
Chapter 5: Teaching Digital Design:
1. Preparing to Teach Digital Design - Tools and Practices
2. Six Principles for Teaching 3D Software
3. The Pace of Learning for Autonomy and Agency
4. Setting Up Classroom for 21st Century Skill Building
5. Teaching Digital Design - 7 Suggestions to Empower Your Students
6. The Digital Making Process
3 Chapters | 14 Videos | 2 hrs 1 min
Chapter 1: Introduction to Teaching 3D Printing and Design with Tinkercad:
1. Welcome
2. Introduction to Tinkercad - Part 1
3. Introduction to Tinkercad - Part 2
4. Introduction to Tinkercad - Part 3
Chapter 2: Designing in Tinkercad:
1. The Power of the Cube
2. Introduction to Tinkercad, Part 4
Chapter 3: Tinkercad Tools:
1. Saving Designs and Move Well to Make Well
2. Designing Stools and the Power of Digital Design - Part 1
3. Designing Chairs and Power of Digital Design - Part 2
4. Addition by Subtraction
5. The Align Tool
6. Designing a Coffee Cup
7. The Measurement Tool
8. Exploring Additional Tools
5 Chapters | 7 Videos | 1 hr 2 mins
Chapter 1: Collaborations—Tinkercad in the Classroom:
1. Collaboration for Group Based Design
2. Leveraging Augmented Reality [AR]
Chapter 2: Advanced Forms:
1. Using Advanced Forms
Chapter 3: Importing and Exporting Prints:
1. Importing and Exporting Prints
Chapter 4: Advanced Tools:
1. The Scribble Tool
2. The Text Tool
Chapter 5: Next Steps:
1. Next Steps and congratulations
Fusion Course Outlines
5 Chapters | 15 Videos | 3 hrs 29 mins
Chapter 1: Welcome to 21st Century Digital Design:
1. Welcome
Chapter 2: Teaching 21st Century Skills:
1. Teaching 21st Century Skills for a VUCA World
2. Pop Quiz Number 1 - A Crow for Digital Design
3. Pop Quiz Number 2 - Flight Analogy for Digital Design
Chapter 3: What Is a 3D Print & Why It Matters:
1. What Is 3d Printing and Why Does It Matter?
2. 3D Printing Changes How 21st Century Students Learn
3. Digital Design and 3D Printing in the Classroom4. What Is a 3D Print?
Chapter 4: Choosing the Right Software:
1. Choosing the Right Software
Chapter 5: Teaching Digital Design:
1. Preparing to Teach Digital Design - Tools and Practices
2. Six Principles for Teaching 3D Software
3. The Pace of Learning for Autonomy and Agency
4. Setting Up Classroom for 21st Century Skill Building
5. Teaching Digital Design - 7 Suggestions to Empower Your Students
6. The Digital Making Process
4 Chapters | 14 Videos | 2 hrs 21 min
Chapter 1: Introduction to Teaching 3D Printing and Design with Fusion:
1. Introduction to Fusion
2. Intro to Movement - Move Well to Make Well
3. Design the First Form
4. An Object Challenge
Chapter 2: The Timeline, Saving and Versioning:
1. The Timeline, Saving and Versioning
2. The Power of the Timeline - Part 2
3. Saving and Versioning
Chapter 3: Extrusion:
1. Extrusion Part 1
2. Extrusion Part 2
3. Extrude to Cut
4. Extrusion Challenge Number 2
5. Extrusion and the Workplanes
6. Design Challenge 3 - Waste Basket
Chapter 4: Beginner Tools:
1. Dimension Tools
2. Sketching Tools
4 Chapters | 9 Videos | 1 hr 30 mins
Chapter 1: Intermediate Tools:
1. The Loft Tool - Part 1
2. The Loft Tool - Part 2
3. The Loft Tool - Part 3
4. Loft, Copy, and Scale
5. The Revolve Tool
Chapter 2: Importing and Exporting:
1. Importing into Fusion
2. Exporting out of Fusion
Chapter 3: Final Challenge:
1. Paper Clip Challenge and the Conclusion
Chapter 4: Next Steps:
1. Next Steps and congratulations
Lesson Plan Outlines
3 Chapters | 1 Video | 14 Downloads | 13 Lesson Plans
Chapter 1: Lesson Plans Overview:
1. Overview: Lesson Plans for Grades K-6 + 7-8
Chapter 2: Individual Lesson Plans For Grades K-6 + 7-8:
K-6 Tinkercad: Introduction to Autonomy - Part 1
K-6 Tinkercad: Introduction to Autonomy - Part 2
K-6 Move Well to Make Well
K-6 The Muji Challenge
K-6 Blind Design Challenge
K-6 The Rearrange Challenge
K-6 Designing the Classroom
K-6 Playground Project
K-6 Caps for Sale
K-6 Object of the Poem
K-6 W.I.P. (Work-in-Progress)
K-6 + 7-8 Gallery Walk
K-6 + 7-8 What’s the Recipe?
Chapter 3: Complete Set of Lesson Plans For Grades K-6 + 7-8:
1. Complete set of all thirteen lesson plans for grades K-6 + 7-8
3 Chapters | 1 Video | 16 Downloads | 15 Lesson Plans
Chapter 1: Lesson Plans Overview:
1. Overview: Lesson Plans for Grades 7-8 + 9-12
Chapter 2: Individual Lesson Plans For Grades 7-8 + 9-12
7-12 Fusion: Introduction to Autonomy - Part 1
7-12 Fusion: Introduction to Autonomy - Part 2
7-12 Move Well to Make Well
7-12 The Muji Challenge
7-12 Blind Design Challenge
7-12 The Rearrange Challenge
7-12 Designing the Classroom
7-12 Re-Imagining Monuments Project
7-8 + 9-12 Borderline Design
7-8 + 9-12 Bus Stop
7-8 + 9-12 Verb Sculptures
9-12 Gallery Walk
9-12 Odes to Common Things
9-12 What's the Recipe?
9-12 W.I.P. (Work-in-Progress)
Chapter 3: Complete Set of Lesson Plans For Grades 7-8 + 9-12:
1. Complete set of all fifteen lesson plans for grades 7-8 + 9-12
Emergent Futures Lab
A Leader in Innovation Education
Emergent Futures Lab brings over five decades of combined experience in STEAM education, digital design, and innovation pedagogy. Founded by Montclair State University professors Jason Frasca and Iain Kerr, who co-direct an award-winning innovation research center, along with K-12 STEAM education expert Andrew Harrison
As co-founders of Montclair State University's MIX Lab — an award-winning innovation research center and makerspace — our team has developed and refined student-centered approaches that foster autonomy, agency, and creative confidence. Our proven educational framework has transformed how educators teach digital literacy and helped thousands of students become confident creators and problem-solvers. Emergent Futures Lab is uniquely positioned to deliver transformative professional development that empowers teachers and prepares students for future success.





