A user-centered design strategy that is a form of developmental design. Focus is on empathizing with users and asking about their problems and needs. Steps: Empathize, Ideate, Prototype, Make.
A popularized model of various engaged and user-centered models of design, all of which have real advantages over historical models of Direct Design.
While empathizing is important, Design Thinking is not an effect method to develop disruptive or paradigmatic innovations. Additionally, by being an “ideate first” process it has all of the pitfalls of direct design in terms of developing any form of real novelty.